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[1] Posted by Jeff Goslin 06-28-2005, 06:41 PM |
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While there are variations, the standard tournament scoring structure seems
to be(for 5 man): 4 points per opposition player eliminated 2 points per surviving teammate 20 points for first pull 50 points for first hang 100 points total for each side. I was thinking, if you really wanted to make the game interesting again, you would REALLY rework that. If you wanted to make the game as exciting as it SHOULD be on TV, make that first pull the be-all and end-all of the game. As it stands, first pull doesn't mean a hill of beans, pretty much, because all you have to do is eliminate the opposition and then walk the field. Even if you don't get first pull, you still get the majority of points if you hang the flag. How would YOUR tournament strategy change if the structure were to look like this: 80 points for first pull 20 points for first hang That's it, nothing more. I can tell you what *I* envision: two teams screaming down the field on the break at their opposition, stopping at nothing to get that first pull. The runs at that flag would make for GREAT TV, because there would be such a flurry of action, such a display of sacrifice for the team(since there are no points to be won or lost for eliminations), and there would ALWAYS be movement intended to get the flag over doing ANYTHING else. Too often, the reason for the slowdown in the game seems to be that people hold up at bunkers in order to eliminate their opponents. In the scoring structure, that makes perfect sense. So change the scoring structure. Make elimination a total non-factor. Make the first pull EVERYTHING. That makes everyone actually active at making that pull. It also means that any time down by a count of 5 to 1 can realistically win the game with a single player, if they have the balls to make that run for it, and the luck/skill to pull it off. Thoughts? -- Jeff Goslin - MCSD - www.goslin.info It's not a god complex when you're always right |
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[2] Posted by LCT Paintball 06-28-2005, 11:26 PM |
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> Thoughts?
I think it would be better than what we have now, but not as good as hopper ball. Under your new scoring system, paintball becomes a foot race to the flag, and then a big argument about weather the paintball hit you before or after the flag pull. |
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[3] Posted by Volt 06-29-2005, 12:49 AM |
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LCT Paintball wrote:
> Under your new scoring system, paintball becomes a foot race to the flag, > and then a big argument about weather the paintball hit you before or after > the flag pull. > > I'm kinda with LCT here. The game could be won by a team of sprinters if the first pull carries that many points. If the points for first pull and hanging the flag were a little closer and add points for elims back in after the first pull, that would give the team who didn't get the first pull a chance to make a come back for points in a round. Maybe like: 60 Points for 1st pull 40 Points for hanging the flag 5 Points for eliminations after the first pull Let's face it. Paintball will never be as much fun to watch as Jessica Simpson in a pink bikini dancing around washing the General Lee. Yeah, she's as dumb as a sack of wet rats, but for some reason I just don't seem to care. -- Volt The gods too are fond of a joke. - Aristotle |
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[4] Posted by Jeff Goslin 06-29-2005, 01:34 AM |
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"LCT Paintball" <nospampleasemnotlyon@mchsi.com> wrote in message
news:NFnwe.99772$x96.53017@attbi_s72... > > Thoughts? > > > I think it would be better than what we have now, but not as good as hopper > ball. > > Under your new scoring system, paintball becomes a foot race to the flag, > and then a big argument about weather the paintball hit you before or after > the flag pull. Yeah, I thought about that. Have the flag pull count for the first player to LEAVE some area (circle?) surrounding the flagstation with the flag, presuming, of course, that he hasn't been hit. That means that SOMEONE is going to have to specifically walk out of the area with flag in hand and be unmarked. That way it doesn't matter if he gets hit when he's on his way in, only if he's hit when he reaches the first bunker with flag in hand, at which time, presumably, he's not being mobbed by opposing players. If he is marked when he's first outside the circle, refs rehang and continue. -- Jeff Goslin - MCSD - www.goslin.info It's not a god complex when you're always right |
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[5] Posted by Jeff Goslin 06-29-2005, 01:36 AM |
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"Volt" <nothanks@mr.spammer> wrote in message
news:4Towe.47100$wR6.716177@twister.southeast.rr.c om... > Let's face it. Paintball will never be as much fun to watch as Jessica > Simpson in a pink bikini dancing around washing the General Lee. Yeah, > she's as dumb as a sack of wet rats, but for some reason I just don't > seem to care. Yeah, I was like that through most of Charlies Angels. "God damn this movie is stup..id... ... mmmmm.... boobies...." -- Jeff Goslin - MCSD - www.goslin.info It's not a god complex when you're always right |
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[6] Posted by DGDevin 06-29-2005, 03:56 AM |
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"LCT Paintball" <nospampleasemnotlyon@mchsi.com> wrote in message
news:NFnwe.99772$x96.53017@attbi_s72... >> Thoughts? > > > I think it would be better than what we have now, but not as good as > hopper ball. > > Under your new scoring system, paintball becomes a foot race to the flag, > and then a big argument about weather the paintball hit you before or > after the flag pull. Tournament paintball has already been chopped, twisted, folded and turned upside-down to try to make it work on TV, it's about a half-inch from becoming the new version of Roller Derby already, this approach would only make it that much sillier. |
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[7] Posted by Jeff Goslin 06-29-2005, 06:26 AM |
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"DGDevin" <dgdevin@worldnet.att.invalid> wrote in message
news:HCrwe.1046711$w62.819612@bgtnsc05-news.ops.worldnet.att.net... > Tournament paintball has already been chopped, twisted, folded and turned > upside-down to try to make it work on TV, it's about a half-inch from > becoming the new version of Roller Derby already, this approach would only > make it that much sillier. Got any bright ideas? Seriously, instead of bitching about the problem, why not work to find the solution? Here's the problem: Paintball on TV is boring to watch. What's the solution? -- Jeff Goslin - MCSD - www.goslin.info It's not a god complex when you're always right |
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[8] Posted by LCT Paintball 06-29-2005, 08:51 AM |
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>
> Here's the problem: Paintball on TV is boring to watch. > What's the solution? > > -- > Jeff Goslin - MCSD - www.goslin.info > It's not a god complex when you're always right > Judging from previous posts, I think we need more boobies. ![]() |
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[9] Posted by Hardtime 06-29-2005, 09:03 AM |
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On Wed, 29 Jun 2005 05:26:11 -0400, "Jeff Goslin"
<autockr@comcast.net> wrote: >Here's the problem: Paintball on TV is boring to watch. >What's the solution? I would like to see it more interesting also. Maybe if we make it a quasi modo style obstacle course. I am for anything to make it more interesting, short of making it more prominent with fights. Let's keep the fighting out of it. I hate to see some stupid punk out there getting up in so other punks face. All that makes me want to do is go down, bend them over my knee and spank them both. I think someone acting as a child should be punished like a child. Spanked and grounded/kicked out (except in self defense situations). Cheating is also a childish behavior in my book. Seriously though paintball is very boring on TV something needs to be done. The TV display of scenario games sure pointed out someone running around in an ego mood and trying to display a military attitude without a clue. They need to edit it and show some other stuff like the snipers laying in wait and snuffing that guy out or the take out of a bunker and such. The non scenario games would appear more entertaining showing that guy who dropped his hopper trying to get it back all the while someone is fixing to take him out. |
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