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Paintball Forums > General > Just Paintball > Paintball Discussion > Full auto allowed in the NXL

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J. Hoyt
[1] Posted by J. Hoyt 08-25-2004, 09:38 PM
 
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Here it is, folks. Full auto allowed in the NXL with a few restrictions.

http://www.warpig.com/paintball/tour...in/index.shtml


 
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Tempest
[2] Posted by Tempest 08-25-2004, 10:40 PM
 
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It'll be interesting to see what this does to the Xball game. I talked to
some friends on Ultimate who practice Trauma quite often, and they said that
Trauma was actually easier to defeat once they switched to these full auto
chips (due to the 15 bps cap).

"J. Hoyt" <nospamdbhoyt@nb.sympatico.ca> wrote in message
news:XhaXc.100795$Np3.4874819@ursa-nb00s0.nbnet.nb.ca...
> Here it is, folks. Full auto allowed in the NXL with a few restrictions.
>
> http://www.warpig.com/paintball/tour...in/index.shtml
>
>



 
Insane Ranter
[3] Posted by Insane Ranter 08-26-2004, 12:26 AM
 
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Quote

"J. Hoyt" <nospamdbhoyt@nb.sympatico.ca> wrote in message
news:XhaXc.100795$Np3.4874819@ursa-nb00s0.nbnet.nb.ca...
> Here it is, folks. Full auto allowed in the NXL with a few restrictions.
>
> http://www.warpig.com/paintball/tour...in/index.shtml
>
>


Yes you too boys and girls can be a grandmaster paintball hoser champ!. Hose
and pray baby...hose and pray...

Rather then allow full auto and make the bouncey bouncey legal.... why not
limit the amount of paint taken on the field per player. There by making the
desire to have a stream of paint coming out of your gun a non-factor... and
making manuver, teamwork, and marksmanship the factor??



 
Tempest
[4] Posted by Tempest 08-26-2004, 12:44 AM
 
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"Insane Ranter" <spam@not.me> wrote in message
news:jKcXc.27979$0o5.27918@bignews1.bellsouth.net. ..
> why not limit the amount of paint taken on the field per player. There by
> making the
> desire to have a stream of paint coming out of your gun a non-factor...
> and
> making manuver, teamwork, and marksmanship the factor??


Easy. It's simply not as entertaining to watch.


 
Jeff Goslin
[5] Posted by Jeff Goslin 08-26-2004, 01:06 AM
 
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Quote
"J. Hoyt" <nospamdbhoyt@nb.sympatico.ca> wrote in message
news:XhaXc.100795$Np3.4874819@ursa-nb00s0.nbnet.nb.ca...
> Here it is, folks. Full auto allowed in the NXL with a few restrictions.
>
> http://www.warpig.com/paintball/tour...in/index.shtml


What's the point? If that's the way you want to play, great, I'm in no
position to tell people how to play their game, but why bother placing any
restrictions on it at all? When you place restrictions on it, all you are
doing is making another thing for the cheaters to work out a way around.

What they *REALLY* need to do is re-evaluate the divisions. Electros have
become so common as to make them an absolute necessity to keep pace at the
levels we're talking about to begin with. The difference between board
initiated full auto electro and an electro semi auto in the hands of even to
most modestly proficient user is negligeble at best. So, why bother making
a distinction.

I would propose new classes of play for tournaments, along with the
experience divisions. Novice, Amateur and Pro handle the experience levels
of the players. Now, we need to distinguish between gear carried. I
suppose I would note the levels as Stock, Pump, Limited and Unlimited.

Stock is pure stock class paintball, 12 grams and rock n cock pistols. I
would assume that very few would play. Pump would be any pump action gun
with any combination of paint and air source. Unlimited is just what it
says. If it's out there, you can use it.

Limited would be the most difficult to define. If I had to take a gander at
where the line should be drawn, I would put it at a place that would allow
any player, regardless of budget, to have their equipment be competitive.
To me, this means that anything requiring a battery or electronics is NOT
ALLOWED, and no trigger assists of any kind(RT's, etc). Skill against skill
alone. This would remove electros from this class, remove battery assist
hoppers, remove anything that is above and beyond the minimums of a standard
semi-auto.

The reason for this? Once you pass into electros and whatnot, the distance
between the very top end and the very low end electro is almost semantic.
That one can shoot 20bps and the other can only shoot 17bps is academic,
they both shoot a fuckin boatload, and without much skill present in the
shooter, as well. So, make it a very fundamental difference between Limited
and Unlimited.

That way, paintball has a chance, albeit a small one, to return to having
games that no longer rely purely on how much paint you can dump, as it seems
to be these days.

--
Jeff Goslin - MCSD - www.goslin.info
It's not a god complex when you're always right



 
Jeff Goslin
[6] Posted by Jeff Goslin 08-26-2004, 01:09 AM
 
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Quote
"Tempest" <gtg713b@prism.gatech.NOSPAM.edu> wrote in message
news:cgjma4$m0k$1@news-int2.gatech.edu...
> "Insane Ranter" <spam@not.me> wrote in message
> news:jKcXc.27979$0o5.27918@bignews1.bellsouth.net. ..
> > why not limit the amount of paint taken on the field per player. There

by
> > making the
> > desire to have a stream of paint coming out of your gun a non-factor...
> > and
> > making manuver, teamwork, and marksmanship the factor??

>
> Easy. It's simply not as entertaining to watch.


Entertaining for *WHO* exactly? There isn't much that is more boring for an
UNINFORMED spectator than to watch ten minutes of paint dumping with 2
seconds of actions. With people moving around and stuff, it's easy to see
how plays are developing and so on. The current strategy employed by near
100% of tournament teams is fairly simple: run like hell, dump a fuckton of
paint until you hit one guy out, then move into the spot he vacates. Talk
about PREDICTABLE!!

--
Jeff Goslin - MCSD - www.goslin.info
It's not a god complex when you're always right



 
Billy Goodman
[7] Posted by Billy Goodman 08-26-2004, 01:14 AM
 
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Quote
>why not
>limit the amount of paint taken on the field per player. There by making the
>desire to have a stream of paint coming out of your gun a non-factor... and
>making manuver, teamwork, and marksmanship the factor??
>

because then it might begin to resemble armed combat, and everybody knows it's
much better to stitch your opponent's body up and down with welts than it is to
appear politically inccorect


Billy Goodman -
Pukin Dogs
http://www.pukindogspaintball.com

 
DGDevin
[8] Posted by DGDevin 08-26-2004, 02:44 AM
 
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"Jeff Goslin" <autockr@comcast.net> wrote in message
news:xvidnZTP-dRf_7DcRVn-uA@comcast.com...

> Entertaining for *WHO* exactly? There isn't much that is more boring for

an
> UNINFORMED spectator than to watch ten minutes of paint dumping with 2
> seconds of actions. With people moving around and stuff, it's easy to see
> how plays are developing and so on.


Watching paintball on TV has always been deadly dull, however I think you
are correct in suggesting that the current model that substitutes firepower
for all else on the theory that shooting is in itself exciting is a poor
decision. The speedball format might be more entertaining if the firepower
could be limited so as to encourage movement and tactics beyond blocking
lanes and bunkering of hopelessly outnumbered opponents. Allowing one
player on each team an electro and unlimited paint while restricting the
firepower of the other players might be cool, it would force most of the
players to move around and find angles rather than just spew paint. Picture
Jessie Ventura in "Predator" with the electric Gatling gun with a squad of
Laura Crofts sprinting and shoulder-rolling around the field at the same
time....

The TV audience will demand something more than just ten cases of paint
being fired off in one game, if the current tourney bigshots can't get
running and diving and dramatic flag pulls into the game, then their lust
for getting rich from TV exposure are a pipedream.


 
Insane Ranter
[9] Posted by Insane Ranter 08-26-2004, 04:06 AM
 
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Quote

"Tempest" <gtg713b@prism.gatech.NOSPAM.edu> wrote in message
news:cgjma4$m0k$1@news-int2.gatech.edu...
> "Insane Ranter" <spam@not.me> wrote in message
> news:jKcXc.27979$0o5.27918@bignews1.bellsouth.net. ..
> > why not limit the amount of paint taken on the field per player. There

by
> > making the
> > desire to have a stream of paint coming out of your gun a non-factor...
> > and
> > making manuver, teamwork, and marksmanship the factor??

>
> Easy. It's simply not as entertaining to watch.
>
>


Want isn't? Watching people hose ane pray isn't fun.... read Goslin's
response or the other...



 
Insane Ranter
[10] Posted by Insane Ranter 08-26-2004, 04:09 AM
 
Posts: n/a


Quote

"Billy Goodman" <blg123@aol.companyslut> wrote in message
news:20040826001451.25422.00003928@mb-m29.aol.com...
> >why not
> >limit the amount of paint taken on the field per player. There by making

the
> >desire to have a stream of paint coming out of your gun a non-factor...

and
> >making manuver, teamwork, and marksmanship the factor??
> >

> because then it might begin to resemble armed combat, and everybody knows

it's
> much better to stitch your opponent's body up and down with welts than it

is to
> appear politically inccorect
>


Your tryin to be funny no?


 
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