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[1] Posted by LCT Paintball 10-29-2003, 01:55 PM |
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I've had a thought rolling around in my head for a couple of years now that
I wanted to pass by you guys. I am considering holding the first ever scenario gamers tournament. It would be open to any teams that wanted to play. There would be no classes or divisions. The teams would be 15 to 20 players each. Instead of the standard capture the flag type games, it would be mission based. You would receive points based on the completion of the mission and the time it took to do it. Missions would require the use of special equipment that would be supplied by me, or you could bring your own if they passed the safety inspection. I think there are a number of potential sponsors for this type of game that produce products that are outside of the normal tournament type event. So, hopefully we could put together a nice prize package for the winners. The reason I'm considering this now is because I have an opportunity to purchase about 60 acres of wooded land. I believe with proper reffing and planning that should be enough land to have 4-6 teams competing at once (2 or 3 different missions) For all you scenario players out there, what would it take to make you interested in traveling to Missouri to compete in something like this? I've produced small games with around 50 total players before. What major pitfalls would I run into for a larger gathering? How can I insure Top notch non partisan reffs? What kind of special equipment/missions would you like to utilize? -- "Don't be misled, bad company corrupts good character." www.LCTPaintball.com |
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[2] Posted by TONY SR. 10-29-2003, 02:08 PM |
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IT WOULD WORK
"LCT Paintball" <nospampleasemnotlyon@mchsi.com> wrote in message news:saTnb.57551$e01.161406@attbi_s02... > I've had a thought rolling around in my head for a couple of years now that > I wanted to pass by you guys. I am considering holding the first ever > scenario gamers tournament. It would be open to any teams that wanted to > play. There would be no classes or divisions. The teams would be 15 to 20 > players each. Instead of the standard capture the flag type games, it would > be mission based. You would receive points based on the completion of the > mission and the time it took to do it. Missions would require the use of > special equipment that would be supplied by me, or you could bring your own > if they passed the safety inspection. I think there are a number of > potential sponsors for this type of game that produce products that are > outside of the normal tournament type event. So, hopefully we could put > together a nice prize package for the winners. > > The reason I'm considering this now is because I have an opportunity to > purchase about 60 acres of wooded land. I believe with proper reffing and > planning that should be enough land to have 4-6 teams competing at once (2 > or 3 different missions) > > For all you scenario players out there, what would it take to make you > interested in traveling to Missouri to compete in something like this? I've > produced small games with around 50 total players before. What major > pitfalls would I run into for a larger gathering? How can I insure Top notch > non partisan reffs? What kind of special equipment/missions would you like > to utilize? > > -- > "Don't be misled, bad company corrupts good character." > www.LCTPaintball.com > > > > |
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[3] Posted by Bob 10-29-2003, 02:08 PM |
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I've though about this for several years as well. I've always loved
scenario play but its just not intense enough, I hate bang out rules, and can't stand shooting at 280fps, always wanted to play a scenario tournament type thing. "LCT Paintball" <nospampleasemnotlyon@mchsi.com> wrote in message news:saTnb.57551$e01.161406@attbi_s02... > I've had a thought rolling around in my head for a couple of years now that > I wanted to pass by you guys. I am considering holding the first ever > scenario gamers tournament. It would be open to any teams that wanted to > play. There would be no classes or divisions. The teams would be 15 to 20 > players each. Instead of the standard capture the flag type games, it would > be mission based. You would receive points based on the completion of the > mission and the time it took to do it. Missions would require the use of > special equipment that would be supplied by me, or you could bring your own > if they passed the safety inspection. I think there are a number of > potential sponsors for this type of game that produce products that are > outside of the normal tournament type event. So, hopefully we could put > together a nice prize package for the winners. > > The reason I'm considering this now is because I have an opportunity to > purchase about 60 acres of wooded land. I believe with proper reffing and > planning that should be enough land to have 4-6 teams competing at once (2 > or 3 different missions) > > For all you scenario players out there, what would it take to make you > interested in traveling to Missouri to compete in something like this? I've > produced small games with around 50 total players before. What major > pitfalls would I run into for a larger gathering? How can I insure Top notch > non partisan reffs? What kind of special equipment/missions would you like > to utilize? > > -- > "Don't be misled, bad company corrupts good character." > www.LCTPaintball.com > > > > > |
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[4] Posted by Michael Hughes 10-29-2003, 02:18 PM |
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how are you gonna run 3-4 fields at once? how are you gonna make sure the
fields are evenly balanced... its hard to find symmetrical woods. you could possibly build structures that mirrored eachother.... "LCT Paintball" <nospampleasemnotlyon@mchsi.com> wrote in message news:saTnb.57551$e01.161406@attbi_s02... > I've had a thought rolling around in my head for a couple of years now that > I wanted to pass by you guys. I am considering holding the first ever > scenario gamers tournament. It would be open to any teams that wanted to > play. There would be no classes or divisions. The teams would be 15 to 20 > players each. Instead of the standard capture the flag type games, it would > be mission based. You would receive points based on the completion of the > mission and the time it took to do it. Missions would require the use of > special equipment that would be supplied by me, or you could bring your own > if they passed the safety inspection. I think there are a number of > potential sponsors for this type of game that produce products that are > outside of the normal tournament type event. So, hopefully we could put > together a nice prize package for the winners. > > The reason I'm considering this now is because I have an opportunity to > purchase about 60 acres of wooded land. I believe with proper reffing and > planning that should be enough land to have 4-6 teams competing at once (2 > or 3 different missions) > > For all you scenario players out there, what would it take to make you > interested in traveling to Missouri to compete in something like this? I've > produced small games with around 50 total players before. What major > pitfalls would I run into for a larger gathering? How can I insure Top notch > non partisan reffs? What kind of special equipment/missions would you like > to utilize? > > -- > "Don't be misled, bad company corrupts good character." > www.LCTPaintball.com > > > > |
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[5] Posted by Michael Hughes 10-29-2003, 02:18 PM |
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> can't stand shooting at 280fps, um, explain? |
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[6] Posted by Jason G 10-29-2003, 02:22 PM |
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In article <saTnb.57551$e01.161406@attbi_s02>, LCT Paintball says...
>what would it take to make you >interested in traveling to Missouri to compete in something like this? Something along these lines: http://www.huntingforbambi.com -- Jason G [New sig coming soon. Watch this space.] |
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[7] Posted by The Gunslinger 10-29-2003, 02:31 PM |
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On Wed, 29 Oct 2003 17:55:36 GMT, "LCT Paintball"
<nospampleasemnotlyon@mchsi.com> wrote: >I've had a thought rolling around in my head for a couple of years now that >I wanted to pass by you guys. I am considering holding the first ever >scenario gamers tournament. It would be open to any teams that wanted to >play. There would be no classes or divisions. The teams would be 15 to 20 >players each. That seems doable and interesting enough to me. I'm as far from a senario player as one could be. > Instead of the standard capture the flag type games, it would >be mission based. You would receive points based on the completion of the >mission and the time it took to do it. Easy enough. Though the missions would need to be easy enough to complete quickly. I'm guessing you don't want this thing to be a 24hr event. > Missions would require the use of >special equipment that would be supplied by me, or you could bring your own >if they passed the safety inspection. Ehh...this is where I lose my interest in senario games. My advice: Leave the cheesy props out of it. Possibly making these games a "raid an entrenched enemy" and "plant the explosive device on said target" Then "make it back to the starting zone" would be easier? > I think there are a number of >potential sponsors for this type of game that produce products that are >outside of the normal tournament type event. Your biggest sponsors will be mainstream paintball companies. >The reason I'm considering this now is because I have an opportunity to >purchase about 60 acres of wooded land. I believe with proper reffing and >planning that should be enough land to have 4-6 teams competing at once (2 >or 3 different missions) No way....the biggest joke about senario play is the incredible cheating that goes on. Everyone bitches and complains about us tournament players doing it. No one ever mentions the senario/big game players. Where there is what 1 ref per 20 or 30 players? Think about it. Senario play usually uses the element of surprise in much of its daily doings? Correct? Well...how can a ref stay on top of the action without giving away positions. I'm guessing since experienced tournament players will try and use refs to locate an unseen opposing player that good senario players do the same? I would have 2 teams competing at once. 1 team is the entrenched team defending and the other team attacking. 15 man rosters would allow for a "bigger" game feel but managed much easier by the refs. I'm guessing you'd want 10 to 15 refs? If the event was large enough I'd leave it at each team getting 2 chances at each. Say 20 minute games? I'd rotate the teams around as well....after the first match I wouldn't have them just flip sides. Run it as a tournament, 2 new squads coming in. Teams would play each other during the day. >For all you scenario players out there, what would it take to make you >interested in traveling to Missouri to compete in something like this? I've >produced small games with around 50 total players before. What major >pitfalls would I run into for a larger gathering? How can I insure Top notch >non partisan reffs? What kind of special equipment/missions would you like >to utilize? I'd be very interested in something like this if the "cheeze" was left out. Keeping it as simple as possible. Attack and defend. Allowing only 2 teams playing at once keeps it simple for you. |
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[8] Posted by Bob 10-29-2003, 03:27 PM |
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"The Gunslinger" <dddd@dddd.com> wrote in message
news:2r00qv8d7mh3386j8vdfadbu0ech742qh5@4ax.com... > On Wed, 29 Oct 2003 17:55:36 GMT, "LCT Paintball" > <nospampleasemnotlyon@mchsi.com> wrote: > > No way....the biggest joke about senario play is the incredible > cheating that goes on. Everyone bitches and complains about us > tournament players doing it. No one ever mentions the senario/big game > players. Where there is what 1 ref per 20 or 30 players? Think about > it. Senario play usually uses the element of surprise in much of its > daily doings? Correct? Well...how can a ref stay on top of the action > without giving away positions. I'm guessing since experienced > tournament players will try and use refs to locate an unseen opposing > player that good senario players do the same? Can't agree more, after reffing many scenario games cheatings is worse than tourneys but no one sees it so I guess it's all good ![]() Wouldnt believe what I see -Bob |
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[9] Posted by LCT Paintball 10-29-2003, 03:27 PM |
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You'll love my plan then. I'm not going to limit the teams to some wimpy 280
fps. I'm going to let them go clear to 300 fps! Sorry, but the idea is for a fun event. Can't skimp on safety. -- "Don't be misled, bad company corrupts good character." www.LCTPaintball.com "Bob" <bwing@cfl.rr.com> wrote in message news:QmTnb.97962$ox6.1335328@twister.tampabay.rr.c om... > I've though about this for several years as well. I've always loved > scenario play but its just not intense enough, I hate bang out rules, and > can't stand shooting at 280fps, always wanted to play a scenario tournament > type thing. > "LCT Paintball" <nospampleasemnotlyon@mchsi.com> wrote in message > news:saTnb.57551$e01.161406@attbi_s02... > > I've had a thought rolling around in my head for a couple of years now > that > > I wanted to pass by you guys. I am considering holding the first ever > > scenario gamers tournament. It would be open to any teams that wanted to > > play. There would be no classes or divisions. The teams would be 15 to 20 > > players each. Instead of the standard capture the flag type games, it > would > > be mission based. You would receive points based on the completion of the > > mission and the time it took to do it. Missions would require the use of > > special equipment that would be supplied by me, or you could bring your > own > > if they passed the safety inspection. I think there are a number of > > potential sponsors for this type of game that produce products that are > > outside of the normal tournament type event. So, hopefully we could put > > together a nice prize package for the winners. > > > > The reason I'm considering this now is because I have an opportunity to > > purchase about 60 acres of wooded land. I believe with proper reffing and > > planning that should be enough land to have 4-6 teams competing at once (2 > > or 3 different missions) > > > > For all you scenario players out there, what would it take to make you > > interested in traveling to Missouri to compete in something like this? > I've > > produced small games with around 50 total players before. What major > > pitfalls would I run into for a larger gathering? How can I insure Top > notch > > non partisan reffs? What kind of special equipment/missions would you like > > to utilize? > > > > -- > > "Don't be misled, bad company corrupts good character." > > www.LCTPaintball.com > > > > > > > > > > > > |
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[10] Posted by LCT Paintball 10-29-2003, 03:31 PM |
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What are you talking about? Evenly balanced? This is a SCENARIO game! There
will be a different objectives at each field. One team will defend, while the other attacks (depending on the scenario). The idea is to get the teams thinking strategically. Every team will play every field both offensively and defensively. I'm thinking about things like ... Taking out a machine gun nest, or destroying a bridge. I've even got an idea for an obstacle course that must be run while under fire. -- "Don't be misled, bad company corrupts good character." www.LCTPaintball.com "Michael Hughes" <dapaintschmuck**IZASEXYBEAST**@rcn.com> wrote in message news:bnp097$ke8$1@bob.news.rcn.net... > how are you gonna run 3-4 fields at once? how are you gonna make sure the > fields are evenly balanced... its hard to find symmetrical woods. > > you could possibly build structures that mirrored eachother.... > > "LCT Paintball" <nospampleasemnotlyon@mchsi.com> wrote in message > news:saTnb.57551$e01.161406@attbi_s02... > > I've had a thought rolling around in my head for a couple of years now > that > > I wanted to pass by you guys. I am considering holding the first ever > > scenario gamers tournament. It would be open to any teams that wanted to > > play. There would be no classes or divisions. The teams would be 15 to 20 > > players each. Instead of the standard capture the flag type games, it > would > > be mission based. You would receive points based on the completion of the > > mission and the time it took to do it. Missions would require the use of > > special equipment that would be supplied by me, or you could bring your > own > > if they passed the safety inspection. I think there are a number of > > potential sponsors for this type of game that produce products that are > > outside of the normal tournament type event. So, hopefully we could put > > together a nice prize package for the winners. > > > > The reason I'm considering this now is because I have an opportunity to > > purchase about 60 acres of wooded land. I believe with proper reffing and > > planning that should be enough land to have 4-6 teams competing at once (2 > > or 3 different missions) > > > > For all you scenario players out there, what would it take to make you > > interested in traveling to Missouri to compete in something like this? > I've > > produced small games with around 50 total players before. What major > > pitfalls would I run into for a larger gathering? How can I insure Top > notch > > non partisan reffs? What kind of special equipment/missions would you like > > to utilize? > > > > -- > > "Don't be misled, bad company corrupts good character." > > www.LCTPaintball.com > > > > > > > > > > |
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