Paintball Forums  
User Name
Password

Paintball Forums > General > Just Paintball > Paintball Discussion > Re: A Call To Arms for the paintball community?!

Reply
Michael Hughes
[1] Posted by Michael Hughes 09-01-2003, 01:09 PM
 
Posts: n/a


Quote
eh, i dont think they'll buy it.

BUT if someone decided to make a Quake 3 field, mabey you'd get some people
off of the computers....


"garfangle" <garfangle@hotmail.com> wrote in message
news:48ef815c.0309010012.3394a642@posting.google.c om...
> A call to arms for the paintball community?!
>
> Here is an angle that I think the paintball community can run with to
> market the game as a healthy alternative to our sedentary lifestyle.
> According to media reports, we are becoming a portly nation that
> combined with our greater video game/computer/internet use is creating
> a society that is increasingly withdrawn from social activities.
> Moreover, it is the young, especially those who either by choice or
> circumstance do not participate in team sports, who are often more
> likely to be recluse and obese. The answer to why they withdraw from
> outdoor activities, which is the best way to get exercise and meet
> people, often is a matter of not being athletic enough to compete
> competitively. Since they would rather not be humiliated and pushed
> around, these individuals turn their energies to alternatives where
> the outcome of the game is not dependent on physical prowess or
> exceptional skills. However, that does not mean they do not have the
> fire in the belly. Often the most passionate are those who have just
> competed in an online Quake deathmatch or boasted about executing the
> winning pass on Madden 2004. Their lack of participation in sports
> and other outdoor activities is primarily a frustration of inability
> not antipathy.
>
> This is where the paintball community should capitalize on these
> disaffected consumers and can make inroads into the national psyche.
> Because the game of paintball as it is currently constituted and the
> nature of projectile weaponry greatly negates the physical advantage
> of one participant over another, players can be drawn from all
> backgrounds (age, gender, stature) in fielding a competitive team.
> Winning in paintball depends upon the players' equipment, their
> shooting skill (or lack thereof) and their team cohesion in the heat
> of battle. If everyone plays as properly instructed, the game is both
> highly fun and remarkably safe as long as you can tolerate a few welts
> and bruises.
>
> While I am indifferent to the industry's push to market paintball as
> an extreme sport, this should not be its main goal. If businesses and
> tournaments want more money, spectators, and TV coverage and players
> want cheaper equipment and paints, both parties must unite to bring in
> more participants into the game, rec. play or otherwise. Why not
> redirect those individuals who have turned away from the other sports
> because they weren't born athletes toward us? We should greet their
> participation by preparing ourselves through the combination of
> re-establishing a governing body or association, codifying a clear set
> of rules to marginalize cheating, and promoting our positive
> attributes to a skeptical public (to counteract its stereotype as a
> militia training ground for redneck survivalists). By following these
> steps among others, we will go a long way toward bettering the game
> now and in the future.
>
> Too idealistic? Too hackneyed?
>
> Comments appreciated.
>
> Ciao.

eh, i dont think they'll buy it.

BUT if someone decided to make a Quake 3 field, mabey you'd get some people
off of the computers....


"garfangle" <garfangle@hotmail.com> wrote in message
news:48ef815c.0309010012.3394a642@posting.google.c om...
> A call to arms for the paintball community?!
>
> Here is an angle that I think the paintball community can run with to
> market the game as a healthy alternative to our sedentary lifestyle.
> According to media reports, we are becoming a portly nation that
> combined with our greater video game/computer/internet use is creating
> a society that is increasingly withdrawn from social activities.
> Moreover, it is the young, especially those who either by choice or
> circumstance do not participate in team sports, who are often more
> likely to be recluse and obese. The answer to why they withdraw from
> outdoor activities, which is the best way to get exercise and meet
> people, often is a matter of not being athletic enough to compete
> competitively. Since they would rather not be humiliated and pushed
> around, these individuals turn their energies to alternatives where
> the outcome of the game is not dependent on physical prowess or
> exceptional skills. However, that does not mean they do not have the
> fire in the belly. Often the most passionate are those who have just
> competed in an online Quake deathmatch or boasted about executing the
> winning pass on Madden 2004. Their lack of participation in sports
> and other outdoor activities is primarily a frustration of inability
> not antipathy.
>
> This is where the paintball community should capitalize on these
> disaffected consumers and can make inroads into the national psyche.
> Because the game of paintball as it is currently constituted and the
> nature of projectile weaponry greatly negates the physical advantage
> of one participant over another, players can be drawn from all
> backgrounds (age, gender, stature) in fielding a competitive team.
> Winning in paintball depends upon the players' equipment, their
> shooting skill (or lack thereof) and their team cohesion in the heat
> of battle. If everyone plays as properly instructed, the game is both
> highly fun and remarkably safe as long as you can tolerate a few welts
> and bruises.
>
> While I am indifferent to the industry's push to market paintball as
> an extreme sport, this should not be its main goal. If businesses and
> tournaments want more money, spectators, and TV coverage and players
> want cheaper equipment and paints, both parties must unite to bring in
> more participants into the game, rec. play or otherwise. Why not
> redirect those individuals who have turned away from the other sports
> because they weren't born athletes toward us? We should greet their
> participation by preparing ourselves through the combination of
> re-establishing a governing body or association, codifying a clear set
> of rules to marginalize cheating, and promoting our positive
> attributes to a skeptical public (to counteract its stereotype as a
> militia training ground for redneck survivalists). By following these
> steps among others, we will go a long way toward bettering the game
> now and in the future.
>
> Too idealistic? Too hackneyed?
>
> Comments appreciated.
>
> Ciao.



 
Sponsored Links
Tys0n
[2] Posted by Tys0n 09-01-2003, 01:26 PM
 
Posts: n/a


Quote
you forgot to copyright that......Mikey.....But that wouldnt be a bad idear.
Anything thats modeled *especially if its well done* after a popular
game/comic/etc would have some effect of getting ppl out of their chairs and
on hte field even if its just to play 1 tyme. And then they might lyke the
game and keep playing. You could even do a scenario game after quake or
metroid or *insert name here*

-Ty


"Michael Hughes" <dapaintschmuck**IZASEXYBEAST**@rcn.com> wrote in message
news:bivr05$1fr$1@bob.news.rcn.net...
> eh, i dont think they'll buy it.
>
> BUT if someone decided to make a Quake 3 field, mabey you'd get some

people
> off of the computers....
>
>
> "garfangle" <garfangle@hotmail.com> wrote in message
> news:48ef815c.0309010012.3394a642@posting.google.c om...
> > A call to arms for the paintball community?!
> >
> > Here is an angle that I think the paintball community can run with to
> > market the game as a healthy alternative to our sedentary lifestyle.
> > According to media reports, we are becoming a portly nation that
> > combined with our greater video game/computer/internet use is creating
> > a society that is increasingly withdrawn from social activities.
> > Moreover, it is the young, especially those who either by choice or
> > circumstance do not participate in team sports, who are often more
> > likely to be recluse and obese. The answer to why they withdraw from
> > outdoor activities, which is the best way to get exercise and meet
> > people, often is a matter of not being athletic enough to compete
> > competitively. Since they would rather not be humiliated and pushed
> > around, these individuals turn their energies to alternatives where
> > the outcome of the game is not dependent on physical prowess or
> > exceptional skills. However, that does not mean they do not have the
> > fire in the belly. Often the most passionate are those who have just
> > competed in an online Quake deathmatch or boasted about executing the
> > winning pass on Madden 2004. Their lack of participation in sports
> > and other outdoor activities is primarily a frustration of inability
> > not antipathy.
> >
> > This is where the paintball community should capitalize on these
> > disaffected consumers and can make inroads into the national psyche.
> > Because the game of paintball as it is currently constituted and the
> > nature of projectile weaponry greatly negates the physical advantage
> > of one participant over another, players can be drawn from all
> > backgrounds (age, gender, stature) in fielding a competitive team.
> > Winning in paintball depends upon the players' equipment, their
> > shooting skill (or lack thereof) and their team cohesion in the heat
> > of battle. If everyone plays as properly instructed, the game is both
> > highly fun and remarkably safe as long as you can tolerate a few welts
> > and bruises.
> >
> > While I am indifferent to the industry's push to market paintball as
> > an extreme sport, this should not be its main goal. If businesses and
> > tournaments want more money, spectators, and TV coverage and players
> > want cheaper equipment and paints, both parties must unite to bring in
> > more participants into the game, rec. play or otherwise. Why not
> > redirect those individuals who have turned away from the other sports
> > because they weren't born athletes toward us? We should greet their
> > participation by preparing ourselves through the combination of
> > re-establishing a governing body or association, codifying a clear set
> > of rules to marginalize cheating, and promoting our positive
> > attributes to a skeptical public (to counteract its stereotype as a
> > militia training ground for redneck survivalists). By following these
> > steps among others, we will go a long way toward bettering the game
> > now and in the future.
> >
> > Too idealistic? Too hackneyed?
> >
> > Comments appreciated.
> >
> > Ciao.

> eh, i dont think they'll buy it.
>
> BUT if someone decided to make a Quake 3 field, mabey you'd get some

people
> off of the computers....
>
>
> "garfangle" <garfangle@hotmail.com> wrote in message
> news:48ef815c.0309010012.3394a642@posting.google.c om...
> > A call to arms for the paintball community?!
> >
> > Here is an angle that I think the paintball community can run with to
> > market the game as a healthy alternative to our sedentary lifestyle.
> > According to media reports, we are becoming a portly nation that
> > combined with our greater video game/computer/internet use is creating
> > a society that is increasingly withdrawn from social activities.
> > Moreover, it is the young, especially those who either by choice or
> > circumstance do not participate in team sports, who are often more
> > likely to be recluse and obese. The answer to why they withdraw from
> > outdoor activities, which is the best way to get exercise and meet
> > people, often is a matter of not being athletic enough to compete
> > competitively. Since they would rather not be humiliated and pushed
> > around, these individuals turn their energies to alternatives where
> > the outcome of the game is not dependent on physical prowess or
> > exceptional skills. However, that does not mean they do not have the
> > fire in the belly. Often the most passionate are those who have just
> > competed in an online Quake deathmatch or boasted about executing the
> > winning pass on Madden 2004. Their lack of participation in sports
> > and other outdoor activities is primarily a frustration of inability
> > not antipathy.
> >
> > This is where the paintball community should capitalize on these
> > disaffected consumers and can make inroads into the national psyche.
> > Because the game of paintball as it is currently constituted and the
> > nature of projectile weaponry greatly negates the physical advantage
> > of one participant over another, players can be drawn from all
> > backgrounds (age, gender, stature) in fielding a competitive team.
> > Winning in paintball depends upon the players' equipment, their
> > shooting skill (or lack thereof) and their team cohesion in the heat
> > of battle. If everyone plays as properly instructed, the game is both
> > highly fun and remarkably safe as long as you can tolerate a few welts
> > and bruises.
> >
> > While I am indifferent to the industry's push to market paintball as
> > an extreme sport, this should not be its main goal. If businesses and
> > tournaments want more money, spectators, and TV coverage and players
> > want cheaper equipment and paints, both parties must unite to bring in
> > more participants into the game, rec. play or otherwise. Why not
> > redirect those individuals who have turned away from the other sports
> > because they weren't born athletes toward us? We should greet their
> > participation by preparing ourselves through the combination of
> > re-establishing a governing body or association, codifying a clear set
> > of rules to marginalize cheating, and promoting our positive
> > attributes to a skeptical public (to counteract its stereotype as a
> > militia training ground for redneck survivalists). By following these
> > steps among others, we will go a long way toward bettering the game
> > now and in the future.
> >
> > Too idealistic? Too hackneyed?
> >
> > Comments appreciated.
> >
> > Ciao.

>
>



 
Michael Hughes
[3] Posted by Michael Hughes 09-01-2003, 01:32 PM
 
Posts: n/a


Quote
play counterstrike?

www.playdust.co.uk

"Tys0n" <tmatheney@frontiernet.net> wrote in message
news:PqK4b.3010$A72.546@news01.roc.ny...
> you forgot to copyright that......Mikey.....But that wouldnt be a bad

idear.
> Anything thats modeled *especially if its well done* after a popular
> game/comic/etc would have some effect of getting ppl out of their chairs

and
> on hte field even if its just to play 1 tyme. And then they might lyke the
> game and keep playing. You could even do a scenario game after quake or
> metroid or *insert name here*
>
> -Ty
>
>
> "Michael Hughes" <dapaintschmuck**IZASEXYBEAST**@rcn.com> wrote in message
> news:bivr05$1fr$1@bob.news.rcn.net...
> > eh, i dont think they'll buy it.
> >
> > BUT if someone decided to make a Quake 3 field, mabey you'd get some

> people
> > off of the computers....
> >
> >
> > "garfangle" <garfangle@hotmail.com> wrote in message
> > news:48ef815c.0309010012.3394a642@posting.google.c om...
> > > A call to arms for the paintball community?!
> > >
> > > Here is an angle that I think the paintball community can run with to
> > > market the game as a healthy alternative to our sedentary lifestyle.
> > > According to media reports, we are becoming a portly nation that
> > > combined with our greater video game/computer/internet use is creating
> > > a society that is increasingly withdrawn from social activities.
> > > Moreover, it is the young, especially those who either by choice or
> > > circumstance do not participate in team sports, who are often more
> > > likely to be recluse and obese. The answer to why they withdraw from
> > > outdoor activities, which is the best way to get exercise and meet
> > > people, often is a matter of not being athletic enough to compete
> > > competitively. Since they would rather not be humiliated and pushed
> > > around, these individuals turn their energies to alternatives where
> > > the outcome of the game is not dependent on physical prowess or
> > > exceptional skills. However, that does not mean they do not have the
> > > fire in the belly. Often the most passionate are those who have just
> > > competed in an online Quake deathmatch or boasted about executing the
> > > winning pass on Madden 2004. Their lack of participation in sports
> > > and other outdoor activities is primarily a frustration of inability
> > > not antipathy.
> > >
> > > This is where the paintball community should capitalize on these
> > > disaffected consumers and can make inroads into the national psyche.
> > > Because the game of paintball as it is currently constituted and the
> > > nature of projectile weaponry greatly negates the physical advantage
> > > of one participant over another, players can be drawn from all
> > > backgrounds (age, gender, stature) in fielding a competitive team.
> > > Winning in paintball depends upon the players' equipment, their
> > > shooting skill (or lack thereof) and their team cohesion in the heat
> > > of battle. If everyone plays as properly instructed, the game is both
> > > highly fun and remarkably safe as long as you can tolerate a few welts
> > > and bruises.
> > >
> > > While I am indifferent to the industry's push to market paintball as
> > > an extreme sport, this should not be its main goal. If businesses and
> > > tournaments want more money, spectators, and TV coverage and players
> > > want cheaper equipment and paints, both parties must unite to bring in
> > > more participants into the game, rec. play or otherwise. Why not
> > > redirect those individuals who have turned away from the other sports
> > > because they weren't born athletes toward us? We should greet their
> > > participation by preparing ourselves through the combination of
> > > re-establishing a governing body or association, codifying a clear set
> > > of rules to marginalize cheating, and promoting our positive
> > > attributes to a skeptical public (to counteract its stereotype as a
> > > militia training ground for redneck survivalists). By following these
> > > steps among others, we will go a long way toward bettering the game
> > > now and in the future.
> > >
> > > Too idealistic? Too hackneyed?
> > >
> > > Comments appreciated.
> > >
> > > Ciao.

> > eh, i dont think they'll buy it.
> >
> > BUT if someone decided to make a Quake 3 field, mabey you'd get some

> people
> > off of the computers....
> >
> >
> > "garfangle" <garfangle@hotmail.com> wrote in message
> > news:48ef815c.0309010012.3394a642@posting.google.c om...
> > > A call to arms for the paintball community?!
> > >
> > > Here is an angle that I think the paintball community can run with to
> > > market the game as a healthy alternative to our sedentary lifestyle.
> > > According to media reports, we are becoming a portly nation that
> > > combined with our greater video game/computer/internet use is creating
> > > a society that is increasingly withdrawn from social activities.
> > > Moreover, it is the young, especially those who either by choice or
> > > circumstance do not participate in team sports, who are often more
> > > likely to be recluse and obese. The answer to why they withdraw from
> > > outdoor activities, which is the best way to get exercise and meet
> > > people, often is a matter of not being athletic enough to compete
> > > competitively. Since they would rather not be humiliated and pushed
> > > around, these individuals turn their energies to alternatives where
> > > the outcome of the game is not dependent on physical prowess or
> > > exceptional skills. However, that does not mean they do not have the
> > > fire in the belly. Often the most passionate are those who have just
> > > competed in an online Quake deathmatch or boasted about executing the
> > > winning pass on Madden 2004. Their lack of participation in sports
> > > and other outdoor activities is primarily a frustration of inability
> > > not antipathy.
> > >
> > > This is where the paintball community should capitalize on these
> > > disaffected consumers and can make inroads into the national psyche.
> > > Because the game of paintball as it is currently constituted and the
> > > nature of projectile weaponry greatly negates the physical advantage
> > > of one participant over another, players can be drawn from all
> > > backgrounds (age, gender, stature) in fielding a competitive team.
> > > Winning in paintball depends upon the players' equipment, their
> > > shooting skill (or lack thereof) and their team cohesion in the heat
> > > of battle. If everyone plays as properly instructed, the game is both
> > > highly fun and remarkably safe as long as you can tolerate a few welts
> > > and bruises.
> > >
> > > While I am indifferent to the industry's push to market paintball as
> > > an extreme sport, this should not be its main goal. If businesses and
> > > tournaments want more money, spectators, and TV coverage and players
> > > want cheaper equipment and paints, both parties must unite to bring in
> > > more participants into the game, rec. play or otherwise. Why not
> > > redirect those individuals who have turned away from the other sports
> > > because they weren't born athletes toward us? We should greet their
> > > participation by preparing ourselves through the combination of
> > > re-establishing a governing body or association, codifying a clear set
> > > of rules to marginalize cheating, and promoting our positive
> > > attributes to a skeptical public (to counteract its stereotype as a
> > > militia training ground for redneck survivalists). By following these
> > > steps among others, we will go a long way toward bettering the game
> > > now and in the future.
> > >
> > > Too idealistic? Too hackneyed?
> > >
> > > Comments appreciated.
> > >
> > > Ciao.

> >
> >

>
>

play counterstrike?

www.playdust.co.uk

"Tys0n" <tmatheney@frontiernet.net> wrote in message
news:PqK4b.3010$A72.546@news01.roc.ny...
> you forgot to copyright that......Mikey.....But that wouldnt be a bad

idear.
> Anything thats modeled *especially if its well done* after a popular
> game/comic/etc would have some effect of getting ppl out of their chairs

and
> on hte field even if its just to play 1 tyme. And then they might lyke the
> game and keep playing. You could even do a scenario game after quake or
> metroid or *insert name here*
>
> -Ty
>
>
> "Michael Hughes" <dapaintschmuck**IZASEXYBEAST**@rcn.com> wrote in message
> news:bivr05$1fr$1@bob.news.rcn.net...
> > eh, i dont think they'll buy it.
> >
> > BUT if someone decided to make a Quake 3 field, mabey you'd get some

> people
> > off of the computers....
> >
> >
> > "garfangle" <garfangle@hotmail.com> wrote in message
> > news:48ef815c.0309010012.3394a642@posting.google.c om...
> > > A call to arms for the paintball community?!
> > >
> > > Here is an angle that I think the paintball community can run with to
> > > market the game as a healthy alternative to our sedentary lifestyle.
> > > According to media reports, we are becoming a portly nation that
> > > combined with our greater video game/computer/internet use is creating
> > > a society that is increasingly withdrawn from social activities.
> > > Moreover, it is the young, especially those who either by choice or
> > > circumstance do not participate in team sports, who are often more
> > > likely to be recluse and obese. The answer to why they withdraw from
> > > outdoor activities, which is the best way to get exercise and meet
> > > people, often is a matter of not being athletic enough to compete
> > > competitively. Since they would rather not be humiliated and pushed
> > > around, these individuals turn their energies to alternatives where
> > > the outcome of the game is not dependent on physical prowess or
> > > exceptional skills. However, that does not mean they do not have the
> > > fire in the belly. Often the most passionate are those who have just
> > > competed in an online Quake deathmatch or boasted about executing the
> > > winning pass on Madden 2004. Their lack of participation in sports
> > > and other outdoor activities is primarily a frustration of inability
> > > not antipathy.
> > >
> > > This is where the paintball community should capitalize on these
> > > disaffected consumers and can make inroads into the national psyche.
> > > Because the game of paintball as it is currently constituted and the
> > > nature of projectile weaponry greatly negates the physical advantage
> > > of one participant over another, players can be drawn from all
> > > backgrounds (age, gender, stature) in fielding a competitive team.
> > > Winning in paintball depends upon the players' equipment, their
> > > shooting skill (or lack thereof) and their team cohesion in the heat
> > > of battle. If everyone plays as properly instructed, the game is both
> > > highly fun and remarkably safe as long as you can tolerate a few welts
> > > and bruises.
> > >
> > > While I am indifferent to the industry's push to market paintball as
> > > an extreme sport, this should not be its main goal. If businesses and
> > > tournaments want more money, spectators, and TV coverage and players
> > > want cheaper equipment and paints, both parties must unite to bring in
> > > more participants into the game, rec. play or otherwise. Why not
> > > redirect those individuals who have turned away from the other sports
> > > because they weren't born athletes toward us? We should greet their
> > > participation by preparing ourselves through the combination of
> > > re-establishing a governing body or association, codifying a clear set
> > > of rules to marginalize cheating, and promoting our positive
> > > attributes to a skeptical public (to counteract its stereotype as a
> > > militia training ground for redneck survivalists). By following these
> > > steps among others, we will go a long way toward bettering the game
> > > now and in the future.
> > >
> > > Too idealistic? Too hackneyed?
> > >
> > > Comments appreciated.
> > >
> > > Ciao.

> > eh, i dont think they'll buy it.
> >
> > BUT if someone decided to make a Quake 3 field, mabey you'd get some

> people
> > off of the computers....
> >
> >
> > "garfangle" <garfangle@hotmail.com> wrote in message
> > news:48ef815c.0309010012.3394a642@posting.google.c om...
> > > A call to arms for the paintball community?!
> > >
> > > Here is an angle that I think the paintball community can run with to
> > > market the game as a healthy alternative to our sedentary lifestyle.
> > > According to media reports, we are becoming a portly nation that
> > > combined with our greater video game/computer/internet use is creating
> > > a society that is increasingly withdrawn from social activities.
> > > Moreover, it is the young, especially those who either by choice or
> > > circumstance do not participate in team sports, who are often more
> > > likely to be recluse and obese. The answer to why they withdraw from
> > > outdoor activities, which is the best way to get exercise and meet
> > > people, often is a matter of not being athletic enough to compete
> > > competitively. Since they would rather not be humiliated and pushed
> > > around, these individuals turn their energies to alternatives where
> > > the outcome of the game is not dependent on physical prowess or
> > > exceptional skills. However, that does not mean they do not have the
> > > fire in the belly. Often the most passionate are those who have just
> > > competed in an online Quake deathmatch or boasted about executing the
> > > winning pass on Madden 2004. Their lack of participation in sports
> > > and other outdoor activities is primarily a frustration of inability
> > > not antipathy.
> > >
> > > This is where the paintball community should capitalize on these
> > > disaffected consumers and can make inroads into the national psyche.
> > > Because the game of paintball as it is currently constituted and the
> > > nature of projectile weaponry greatly negates the physical advantage
> > > of one participant over another, players can be drawn from all
> > > backgrounds (age, gender, stature) in fielding a competitive team.
> > > Winning in paintball depends upon the players' equipment, their
> > > shooting skill (or lack thereof) and their team cohesion in the heat
> > > of battle. If everyone plays as properly instructed, the game is both
> > > highly fun and remarkably safe as long as you can tolerate a few welts
> > > and bruises.
> > >
> > > While I am indifferent to the industry's push to market paintball as
> > > an extreme sport, this should not be its main goal. If businesses and
> > > tournaments want more money, spectators, and TV coverage and players
> > > want cheaper equipment and paints, both parties must unite to bring in
> > > more participants into the game, rec. play or otherwise. Why not
> > > redirect those individuals who have turned away from the other sports
> > > because they weren't born athletes toward us? We should greet their
> > > participation by preparing ourselves through the combination of
> > > re-establishing a governing body or association, codifying a clear set
> > > of rules to marginalize cheating, and promoting our positive
> > > attributes to a skeptical public (to counteract its stereotype as a
> > > militia training ground for redneck survivalists). By following these
> > > steps among others, we will go a long way toward bettering the game
> > > now and in the future.
> > >
> > > Too idealistic? Too hackneyed?
> > >
> > > Comments appreciated.
> > >
> > > Ciao.

> >
> >

>
>



 
Michael Hughes
[4] Posted by Michael Hughes 09-01-2003, 02:09 PM
 
Posts: n/a


Quote
hense the DE_ series of maps would probably work best.

I wonder if you could still skywalk....


"Bryan" <brocker@krafters.net> wrote in message
news:81L4b.56658$0u4.29402@news1.central.cox.net.. .
> I would think goal oriented scenarios would go over well. Look at the
> "on-line" games that do well. Counter-strike, BF1942, Desert Combat, Quake

3
> CTF to name a few. I would think it would be relatively easy to create

both
> the hostage settings as well as making some sort of device to emulate a

bomb
> with the ability to "defuse" it. Lets not forget you would need more
> players, i.e. hostages to rescue and don't shoot them LOL!
>
> Bryan
>
>
> "Michael Hughes" <dapaintschmuck**IZASEXYBEAST**@rcn.com> wrote in message
> news:bivsbo$42p$1@bob.news.rcn.net...
> > play counterstrike?
> >
> > www.playdust.co.uk
> >
> > "Tys0n" <tmatheney@frontiernet.net> wrote in message
> > news:PqK4b.3010$A72.546@news01.roc.ny...
> > > you forgot to copyright that......Mikey.....But that wouldnt be a bad

> > idear.
> > > Anything thats modeled *especially if its well done* after a popular
> > > game/comic/etc would have some effect of getting ppl out of their

chairs
> > and
> > > on hte field even if its just to play 1 tyme. And then they might lyke

> the
> > > game and keep playing. You could even do a scenario game after quake

or
> > > metroid or *insert name here*
> > >
> > > -Ty
> > >
> > >
> > > "Michael Hughes" <dapaintschmuck**IZASEXYBEAST**@rcn.com> wrote in

> message
> > > news:bivr05$1fr$1@bob.news.rcn.net...
> > > > eh, i dont think they'll buy it.
> > > >
> > > > BUT if someone decided to make a Quake 3 field, mabey you'd get some
> > > people
> > > > off of the computers....
> > > >
> > > >
> > > > "garfangle" <garfangle@hotmail.com> wrote in message
> > > > news:48ef815c.0309010012.3394a642@posting.google.c om...
> > > > > A call to arms for the paintball community?!
> > > > >
> > > > > Here is an angle that I think the paintball community can run with

> to
> > > > > market the game as a healthy alternative to our sedentary

lifestyle.
> > > > > According to media reports, we are becoming a portly nation that
> > > > > combined with our greater video game/computer/internet use is

> creating
> > > > > a society that is increasingly withdrawn from social activities.
> > > > > Moreover, it is the young, especially those who either by choice

or
> > > > > circumstance do not participate in team sports, who are often more
> > > > > likely to be recluse and obese. The answer to why they withdraw

> from
> > > > > outdoor activities, which is the best way to get exercise and meet
> > > > > people, often is a matter of not being athletic enough to compete
> > > > > competitively. Since they would rather not be humiliated and

pushed
> > > > > around, these individuals turn their energies to alternatives

where
> > > > > the outcome of the game is not dependent on physical prowess or
> > > > > exceptional skills. However, that does not mean they do not have

> the
> > > > > fire in the belly. Often the most passionate are those who have

> just
> > > > > competed in an online Quake deathmatch or boasted about executing

> the
> > > > > winning pass on Madden 2004. Their lack of participation in

sports
> > > > > and other outdoor activities is primarily a frustration of

inability
> > > > > not antipathy.
> > > > >
> > > > > This is where the paintball community should capitalize on these
> > > > > disaffected consumers and can make inroads into the national

psyche.
> > > > > Because the game of paintball as it is currently constituted and

the
> > > > > nature of projectile weaponry greatly negates the physical

advantage
> > > > > of one participant over another, players can be drawn from all
> > > > > backgrounds (age, gender, stature) in fielding a competitive team.
> > > > > Winning in paintball depends upon the players' equipment, their
> > > > > shooting skill (or lack thereof) and their team cohesion in the

heat
> > > > > of battle. If everyone plays as properly instructed, the game is

> both
> > > > > highly fun and remarkably safe as long as you can tolerate a few

> welts
> > > > > and bruises.
> > > > >
> > > > > While I am indifferent to the industry's push to market paintball

as
> > > > > an extreme sport, this should not be its main goal. If businesses

> and
> > > > > tournaments want more money, spectators, and TV coverage and

players
> > > > > want cheaper equipment and paints, both parties must unite to

bring
> in
> > > > > more participants into the game, rec. play or otherwise. Why not
> > > > > redirect those individuals who have turned away from the other

> sports
> > > > > because they weren't born athletes toward us? We should greet

their
> > > > > participation by preparing ourselves through the combination of
> > > > > re-establishing a governing body or association, codifying a clear

> set
> > > > > of rules to marginalize cheating, and promoting our positive
> > > > > attributes to a skeptical public (to counteract its stereotype as

a
> > > > > militia training ground for redneck survivalists). By following

> these
> > > > > steps among others, we will go a long way toward bettering the

game
> > > > > now and in the future.
> > > > >
> > > > > Too idealistic? Too hackneyed?
> > > > >
> > > > > Comments appreciated.
> > > > >
> > > > > Ciao.
> > > > eh, i dont think they'll buy it.
> > > >
> > > > BUT if someone decided to make a Quake 3 field, mabey you'd get some
> > > people
> > > > off of the computers....
> > > >
> > > >
> > > > "garfangle" <garfangle@hotmail.com> wrote in message
> > > > news:48ef815c.0309010012.3394a642@posting.google.c om...
> > > > > A call to arms for the paintball community?!
> > > > >
> > > > > Here is an angle that I think the paintball community can run with

> to
> > > > > market the game as a healthy alternative to our sedentary

lifestyle.
> > > > > According to media reports, we are becoming a portly nation that
> > > > > combined with our greater video game/computer/internet use is

> creating
> > > > > a society that is increasingly withdrawn from social activities.
> > > > > Moreover, it is the young, especially those who either by choice

or
> > > > > circumstance do not participate in team sports, who are often more
> > > > > likely to be recluse and obese. The answer to why they withdraw

> from
> > > > > outdoor activities, which is the best way to get exercise and meet
> > > > > people, often is a matter of not being athletic enough to compete
> > > > > competitively. Since they would rather not be humiliated and

pushed
> > > > > around, these individuals turn their energies to alternatives

where
> > > > > the outcome of the game is not dependent on physical prowess or
> > > > > exceptional skills. However, that does not mean they do not have

> the
> > > > > fire in the belly. Often the most passionate are those who have

> just
> > > > > competed in an online Quake deathmatch or boasted about executing

> the
> > > > > winning pass on Madden 2004. Their lack of participation in

sports
> > > > > and other outdoor activities is primarily a frustration of

inability
> > > > > not antipathy.
> > > > >
> > > > > This is where the paintball community should capitalize on these
> > > > > disaffected consumers and can make inroads into the national

psyche.
> > > > > Because the game of paintball as it is currently constituted and

the
> > > > > nature of projectile weaponry greatly negates the physical

advantage
> > > > > of one participant over another, players can be drawn from all
> > > > > backgrounds (age, gender, stature) in fielding a competitive team.
> > > > > Winning in paintball depends upon the players' equipment, their
> > > > > shooting skill (or lack thereof) and their team cohesion in the

heat
> > > > > of battle. If everyone plays as properly instructed, the game is

> both
> > > > > highly fun and remarkably safe as long as you can tolerate a few

> welts
> > > > > and bruises.
> > > > >
> > > > > While I am indifferent to the industry's push to market paintball

as
> > > > > an extreme sport, this should not be its main goal. If businesses

> and
> > > > > tournaments want more money, spectators, and TV coverage and

players
> > > > > want cheaper equipment and paints, both parties must unite to

bring
> in
> > > > > more participants into the game, rec. play or otherwise. Why not
> > > > > redirect those individuals who have turned away from the other

> sports
> > > > > because they weren't born athletes toward us? We should greet

their
>
> > > > > participation by preparing ourselves through the combination of
> > > > > re-establishing a governing body or association, codifying a clear

> set
> > > > > of rules to marginalize cheating, and promoting our positive
> > > > > attributes to a skeptical public (to counteract its stereotype as

a
> > > > > militia training ground for redneck survivalists). By following

> these
> > > > > steps among others, we will go a long way toward bettering the

game
> > > > > now and in the future.
> > > > >
> > > > > Too idealistic? Too hackneyed?
> > > > >
> > > > > Comments appreciated.
> > > > >
> > > > > Ciao.
> > > >
> > > >
> > >
> > >

> > play counterstrike?
> >
> > www.playdust.co.uk
> >
> > "Tys0n" <tmatheney@frontiernet.net> wrote in message
> > news:PqK4b.3010$A72.546@news01.roc.ny...
> > > you forgot to copyright that......Mikey.....But that wouldnt be a bad

> > idear.
> > > Anything thats modeled *especially if its well done* after a popular
> > > game/comic/etc would have some effect of getting ppl out of their

chairs
> > and
> > > on hte field even if its just to play 1 tyme. And then they might lyke

> the
> > > game and keep playing. You could even do a scenario game after quake

or
> > > metroid or *insert name here*
> > >
> > > -Ty
> > >
> > >
> > > "Michael Hughes" <dapaintschmuck**IZASEXYBEAST**@rcn.com> wrote in

> message
> > > news:bivr05$1fr$1@bob.news.rcn.net...
> > > > eh, i dont think they'll buy it.
> > > >
> > > > BUT if someone decided to make a Quake 3 field, mabey you'd get some
> > > people
> > > > off of the computers....
> > > >
> > > >
> > > > "garfangle" <garfangle@hotmail.com> wrote in message
> > > > news:48ef815c.0309010012.3394a642@posting.google.c om...
> > > > > A call to arms for the paintball community?!
> > > > >
> > > > > Here is an angle that I think the paintball community can run with

> to
> > > > > market the game as a healthy alternative to our sedentary

lifestyle.
> > > > > According to media reports, we are becoming a portly nation that
> > > > > combined with our greater video game/computer/internet use is

> creating
> > > > > a society that is increasingly withdrawn from social activities.
> > > > > Moreover, it is the young, especially those who either by choice

or
> > > > > circumstance do not participate in team sports, who are often more
> > > > > likely to be recluse and obese. The answer to why they withdraw

> from
> > > > > outdoor activities, which is the best way to get exercise and meet
> > > > > people, often is a matter of not being athletic enough to compete
> > > > > competitively. Since they would rather not be humiliated and

pushed
> > > > > around, these individuals turn their energies to alternatives

where
> > > > > the outcome of the game is not dependent on physical prowess or
> > > > > exceptional skills. However, that does not mean they do not have

> the
> > > > > fire in the belly. Often the most passionate are those who have

> just
> > > > > competed in an online Quake deathmatch or boasted about executing

> the
> > > > > winning pass on Madden 2004. Their lack of participation in

sports
> > > > > and other outdoor activities is primarily a frustration of

inability
> > > > > not antipathy.
> > > > >
> > > > > This is where the paintball community should capitalize on these
> > > > > disaffected consumers and can make inroads into the national

psyche.
> > > > > Because the game of paintball as it is currently constituted and

the
> > > > > nature of projectile weaponry greatly negates the physical

advantage
> > > > > of one participant over another, players can be drawn from all
> > > > > backgrounds (age, gender, stature) in fielding a competitive team.
> > > > > Winning in paintball depends upon the players' equipment, their
> > > > > shooting skill (or lack thereof) and their team cohesion in the

heat
> > > > > of battle. If everyone plays as properly instructed, the game is

> both
> > > > > highly fun and remarkably safe as long as you can tolerate a few

> welts
> > > > > and bruises.
> > > > >
> > > > > While I am indifferent to the industry's push to market paintball

as
> > > > > an extreme sport, this should not be its main goal. If businesses

> and
> > > > > tournaments want more money, spectators, and TV coverage and

players
> > > > > want cheaper equipment and paints, both parties must unite to

bring
> in
> > > > > more participants into the game, rec. play or otherwise. Why not
> > > > > redirect those individuals who have turned away from the other

> sports
> > > > > because they weren't born athletes toward us? We should greet

their
> > > > > participation by preparing ourselves through the combination of
> > > > > re-establishing a governing body or association, codifying a clear

> set
> > > > > of rules to marginalize cheating, and promoting our positive
> > > > > attributes to a skeptical public (to counteract its stereotype as

a
> > > > > militia training ground for redneck survivalists). By following

> these
> > > > > steps among others, we will go a long way toward bettering the

game
> > > > > now and in the future.
> > > > >
> > > > > Too idealistic? Too hackneyed?
> > > > >
> > > > > Comments appreciated.
> > > > >
> > > > > Ciao.
> > > > eh, i dont think they'll buy it.
> > > >
> > > > BUT if someone decided to make a Quake 3 field, mabey you'd get some
> > > people
> > > > off of the computers....
> > > >
> > > >
> > > > "garfangle" <garfangle@hotmail.com> wrote in message
> > > > news:48ef815c.0309010012.3394a642@posting.google.c om...
> > > > > A call to arms for the paintball community?!
> > > > >
> > > > > Here is an angle that I think the paintball community can run with

> to
> > > > > market the game as a healthy alternative to our sedentary

lifestyle.
> > > > > According to media reports, we are becoming a portly nation that
> > > > > combined with our greater video game/computer/internet use is

> creating
> > > > > a society that is increasingly withdrawn from social activities.
> > > > > Moreover, it is the young, especially those who either by choice

or
> > > > > circumstance do not participate in team sports, who are often more
> > > > > likely to be recluse and obese. The answer to why they withdraw

> from
> > > > > outdoor activities, which is the best way to get exercise and meet
> > > > > people, often is a matter of not being athletic enough to compete
> > > > > competitively. Since they would rather not be humiliated and

pushed
> > > > > around, these individuals turn their energies to alternatives

where
> > > > > the outcome of the game is not dependent on physical prowess or
> > > > > exceptional skills. However, that does not mean they do not have

> the
> > > > > fire in the belly. Often the most passionate are those who have

> just
> > > > > competed in an online Quake deathmatch or boasted about executing

> the
> > > > > winning pass on Madden 2004. Their lack of participation in

sports
> > > > > and other outdoor activities is primarily a frustration of

inability
> > > > > not antipathy.
> > > > >
> > > > > This is where the paintball community should capitalize on these
> > > > > disaffected consumers and can make inroads into the national

psyche.
> > > > > Because the game of paintball as it is currently constituted and

the
> > > > > nature of projectile weaponry greatly negates the physical

advantage
> > > > > of one participant over another, players can be drawn from all
> > > > > backgrounds (age, gender, stature) in fielding a competitive team.
> > > > > Winning in paintball depends upon the players' equipment, their
> > > > > shooting skill (or lack thereof) and their team cohesion in the

heat
> > > > > of battle. If everyone plays as properly instructed, the game is

> both
> > > > > highly fun and remarkably safe as long as you can tolerate a few

> welts
> > > > > and bruises.
> > > > >
> > > > > While I am indifferent to the industry's push to market paintball

as
> > > > > an extreme sport, this should not be its main goal. If businesses

> and
> > > > > tournaments want more money, spectators, and TV coverage and

players
> > > > > want cheaper equipment and paints, both parties must unite to

bring
> in
> > > > > more participants into the game, rec. play or otherwise. Why not
> > > > > redirect those individuals who have turned away from the other

> sports
> > > > > because they weren't born athletes toward us? We should greet

their
> > > > > participation by preparing ourselves through the combination of
> > > > > re-establishing a governing body or association, codifying a clear

> set
> > > > > of rules to marginalize cheating, and promoting our positive
> > > > > attributes to a skeptical public (to counteract its stereotype as

a
> > > > > militia training ground for redneck survivalists). By following

> these
> > > > > steps among others, we will go a long way toward bettering the

game
> > > > > now and in the future.
> > > > >
> > > > > Too idealistic? Too hackneyed?
> > > > >
> > > > > Comments appreciated.
> > > > >
> > > > > Ciao.
> > > >
> > > >
> > >
> > >

> >
> >

>
>
>



---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.512 / Virus Database: 309 - Release Date: 8/19/2003


 
Bryan
[5] Posted by Bryan 09-01-2003, 05:07 PM
 
Posts: n/a


Quote
LOL

Bryan
"Michael Hughes" <dapaintschmuck**IZASEXYBEAST**@rcn.com> wrote in message
news:bivuh6$8uv$1@bob.news.rcn.net...
> hense the DE_ series of maps would probably work best.
>
> I wonder if you could still skywalk....
>
>
> "Bryan" <brocker@krafters.net> wrote in message
> news:81L4b.56658$0u4.29402@news1.central.cox.net.. .
> > I would think goal oriented scenarios would go over well. Look at the
> > "on-line" games that do well. Counter-strike, BF1942, Desert Combat,

Quake
> 3
> > CTF to name a few. I would think it would be relatively easy to create

> both
> > the hostage settings as well as making some sort of device to emulate a

> bomb
> > with the ability to "defuse" it. Lets not forget you would need more
> > players, i.e. hostages to rescue and don't shoot them LOL!
> >
> > Bryan
> >
> >
> > "Michael Hughes" <dapaintschmuck**IZASEXYBEAST**@rcn.com> wrote in

message
> > news:bivsbo$42p$1@bob.news.rcn.net...
> > > play counterstrike?
> > >
> > > www.playdust.co.uk
> > >
> > > "Tys0n" <tmatheney@frontiernet.net> wrote in message
> > > news:PqK4b.3010$A72.546@news01.roc.ny...
> > > > you forgot to copyright that......Mikey.....But that wouldnt be a

bad
> > > idear.
> > > > Anything thats modeled *especially if its well done* after a popular
> > > > game/comic/etc would have some effect of getting ppl out of their

> chairs
> > > and
> > > > on hte field even if its just to play 1 tyme. And then they might

lyke
> > the
> > > > game and keep playing. You could even do a scenario game after

quake
> or
> > > > metroid or *insert name here*
> > > >
> > > > -Ty
> > > >
> > > >
> > > > "Michael Hughes" <dapaintschmuck**IZASEXYBEAST**@rcn.com> wrote in

> > message
> > > > news:bivr05$1fr$1@bob.news.rcn.net...
> > > > > eh, i dont think they'll buy it.
> > > > >
> > > > > BUT if someone decided to make a Quake 3 field, mabey you'd get

some
> > > > people
> > > > > off of the computers....
> > > > >
> > > > >
> > > > > "garfangle" <garfangle@hotmail.com> wrote in message
> > > > > news:48ef815c.0309010012.3394a642@posting.google.c om...
> > > > > > A call to arms for the paintball community?!
> > > > > >
> > > > > > Here is an angle that I think the paintball community can run

with
> > to
> > > > > > market the game as a healthy alternative to our sedentary

> lifestyle.
> > > > > > According to media reports, we are becoming a portly nation that
> > > > > > combined with our greater video game/computer/internet use is

> > creating
> > > > > > a society that is increasingly withdrawn from social activities.
> > > > > > Moreover, it is the young, especially those who either by choice

> or
> > > > > > circumstance do not participate in team sports, who are often

more
> > > > > > likely to be recluse and obese. The answer to why they withdraw

> > from
> > > > > > outdoor activities, which is the best way to get exercise and

meet
> > > > > > people, often is a matter of not being athletic enough to

compete
> > > > > > competitively. Since they would rather not be humiliated and

> pushed
> > > > > > around, these individuals turn their energies to alternatives

> where
> > > > > > the outcome of the game is not dependent on physical prowess or
> > > > > > exceptional skills. However, that does not mean they do not

have
> > the
> > > > > > fire in the belly. Often the most passionate are those who have

> > just
> > > > > > competed in an online Quake deathmatch or boasted about

executing
> > the
> > > > > > winning pass on Madden 2004. Their lack of participation in

> sports
> > > > > > and other outdoor activities is primarily a frustration of

> inability
> > > > > > not antipathy.
> > > > > >
> > > > > > This is where the paintball community should capitalize on these
> > > > > > disaffected consumers and can make inroads into the national

> psyche.
> > > > > > Because the game of paintball as it is currently constituted and

> the
> > > > > > nature of projectile weaponry greatly negates the physical

> advantage
> > > > > > of one participant over another, players can be drawn from all
> > > > > > backgrounds (age, gender, stature) in fielding a competitive

team.
> > > > > > Winning in paintball depends upon the players' equipment, their
> > > > > > shooting skill (or lack thereof) and their team cohesion in the

> heat
> > > > > > of battle. If everyone plays as properly instructed, the game

is
> > both
> > > > > > highly fun and remarkably safe as long as you can tolerate a few

> > welts
> > > > > > and bruises.
> > > > > >
> > > > > > While I am indifferent to the industry's push to market

paintball
> as
> > > > > > an extreme sport, this should not be its main goal. If

businesses
> > and
> > > > > > tournaments want more money, spectators, and TV coverage and

> players
> > > > > > want cheaper equipment and paints, both parties must unite to

> bring
> > in
> > > > > > more participants into the game, rec. play or otherwise. Why

not
> > > > > > redirect those individuals who have turned away from the other

> > sports
> > > > > > because they weren't born athletes toward us? We should greet

> their
> > > > > > participation by preparing ourselves through the combination of
> > > > > > re-establishing a governing body or association, codifying a

clear
> > set
> > > > > > of rules to marginalize cheating, and promoting our positive
> > > > > > attributes to a skeptical public (to counteract its stereotype

as
> a
> > > > > > militia training ground for redneck survivalists). By following

> > these
> > > > > > steps among others, we will go a long way toward bettering the

> game
> > > > > > now and in the future.
> > > > > >
> > > > > > Too idealistic? Too hackneyed?
> > > > > >
> > > > > > Comments appreciated.
> > > > > >
> > > > > > Ciao.
> > > > > eh, i dont think they'll buy it.
> > > > >
> > > > > BUT if someone decided to make a Quake 3 field, mabey you'd get

some
> > > > people
> > > > > off of the computers....
> > > > >
> > > > >
> > > > > "garfangle" <garfangle@hotmail.com> wrote in message
> > > > > news:48ef815c.0309010012.3394a642@posting.google.c om...
> > > > > > A call to arms for the paintball community?!
> > > > > >
> > > > > > Here is an angle that I think the paintball community can run

with
> > to
> > > > > > market the game as a healthy alternative to our sedentary

> lifestyle.
> > > > > > According to media reports, we are becoming a portly nation that
> > > > > > combined with our greater video game/computer/internet use is

> > creating
> > > > > > a society that is increasingly withdrawn from social activities.
> > > > > > Moreover, it is the young, especially those who either by choice

> or
> > > > > > circumstance do not participate in team sports, who are often

more
> > > > > > likely to be recluse and obese. The answer to why they withdraw

> > from
> > > > > > outdoor activities, which is the best way to get exercise and

meet
> > > > > > people, often is a matter of not being athletic enough to

compete
> > > > > > competitively. Since they would rather not be humiliated and

> pushed
> > > > > > around, these individuals turn their energies to alternatives

> where
> > > > > > the outcome of the game is not dependent on physical prowess or
> > > > > > exceptional skills. However, that does not mean they do not

have
> > the
> > > > > > fire in the belly. Often the most passionate are those who have

> > just
> > > > > > competed in an online Quake deathmatch or boasted about

executing
> > the
> > > > > > winning pass on Madden 2004. Their lack of participation in

> sports
> > > > > > and other outdoor activities is primarily a frustration of

> inability
> > > > > > not antipathy.
> > > > > >
> > > > > > This is where the paintball community should capitalize on these
> > > > > > disaffected consumers and can make inroads into the national

> psyche.
> > > > > > Because the game of paintball as it is currently constituted and

> the
> > > > > > nature of projectile weaponry greatly negates the physical

> advantage
> > > > > > of one participant over another, players can be drawn from all
> > > > > > backgrounds (age, gender, stature) in fielding a competitive

team.
> > > > > > Winning in paintball depends upon the players' equipment, their
> > > > > > shooting skill (or lack thereof) and their team cohesion in the

> heat
> > > > > > of battle. If everyone plays as properly instructed, the game

is
> > both
> > > > > > highly fun and remarkably safe as long as you can tolerate a few

> > welts
> > > > > > and bruises.
> > > > > >
> > > > > > While I am indifferent to the industry's push to market

paintball
> as
> > > > > > an extreme sport, this should not be its main goal. If

businesses
> > and
> > > > > > tournaments want more money, spectators, and TV coverage and

> players
> > > > > > want cheaper equipment and paints, both parties must unite to

> bring
> > in
> > > > > > more participants into the game, rec. play or otherwise. Why

not
> > > > > > redirect those individuals who have turned away from the other

> > sports
> > > > > > because they weren't born athletes toward us? We should greet

> their
> >
> > > > > > participation by preparing ourselves through the combination of
> > > > > > re-establishing a governing body or association, codifying a

clear
> > set
> > > > > > of rules to marginalize cheating, and promoting our positive
> > > > > > attributes to a skeptical public (to counteract its stereotype

as
> a
> > > > > > militia training ground for redneck survivalists). By following

> > these
> > > > > > steps among others, we will go a long way toward bettering the

> game
> > > > > > now and in the future.
> > > > > >
> > > > > > Too idealistic? Too hackneyed?
> > > > > >
> > > > > > Comments appreciated.
> > > > > >
> > > > > > Ciao.
> > > > >
> > > > >
> > > >
> > > >
> > > play counterstrike?
> > >
> > > www.playdust.co.uk
> > >
> > > "Tys0n" <tmatheney@frontiernet.net> wrote in message
> > > news:PqK4b.3010$A72.546@news01.roc.ny...
> > > > you forgot to copyright that......Mikey.....But that wouldnt be a

bad
> > > idear.
> > > > Anything thats modeled *especially if its well done* after a popular
> > > > game/comic/etc would have some effect of getting ppl out of their

> chairs
> > > and
> > > > on hte field even if its just to play 1 tyme. And then they might

lyke
> > the
> > > > game and keep playing. You could even do a scenario game after

quake
> or
> > > > metroid or *insert name here*
> > > >
> > > > -Ty
> > > >
> > > >
> > > > "Michael Hughes" <dapaintschmuck**IZASEXYBEAST**@rcn.com> wrote in

> > message
> > > > news:bivr05$1fr$1@bob.news.rcn.net...
> > > > > eh, i dont think they'll buy it.
> > > > >
> > > > > BUT if someone decided to make a Quake 3 field, mabey you'd get

some
> > > > people
> > > > > off of the computers....
> > > > >
> > > > >
> > > > > "garfangle" <garfangle@hotmail.com> wrote in message
> > > > > news:48ef815c.0309010012.3394a642@posting.google.c om...
> > > > > > A call to arms for the paintball community?!
> > > > > >
> > > > > > Here is an angle that I think the paintball community can run

with
> > to
> > > > > > market the game as a healthy alternative to our sedentary

> lifestyle.
> > > > > > According to media reports, we are becoming a portly nation that
> > > > > > combined with our greater video game/computer/internet use is

> > creating
> > > > > > a society that is increasingly withdrawn from social activities.
> > > > > > Moreover, it is the young, especially those who either by choice

> or
> > > > > > circumstance do not participate in team sports, who are often

more
> > > > > > likely to be recluse and obese. The answer to why they withdraw

> > from
> > > > > > outdoor activities, which is the best way to get exercise and

meet
> > > > > > people, often is a matter of not being athletic enough to

compete
> > > > > > competitively. Since they would rather not be humiliated and

> pushed
> > > > > > around, these individuals turn their energies to alternatives

> where
> > > > > > the outcome of the game is not dependent on physical prowess or
> > > > > > exceptional skills. However, that does not mean they do not

have
> > the
> > > > > > fire in the belly. Often the most passionate are those who have

> > just
> > > > > > competed in an online Quake deathmatch or boasted about

executing
> > the
> > > > > > winning pass on Madden 2004. Their lack of participation in

> sports
> > > > > > and other outdoor activities is primarily a frustration of

> inability
> > > > > > not antipathy.
> > > > > >
> > > > > > This is where the paintball community should capitalize on these
> > > > > > disaffected consumers and can make inroads into the national

> psyche.
> > > > > > Because the game of paintball as it is currently constituted and

> the
> > > > > > nature of projectile weaponry greatly negates the physical

> advantage
> > > > > > of one participant over another, players can be drawn from all
> > > > > > backgrounds (age, gender, stature) in fielding a competitive

team.
> > > > > > Winning in paintball depends upon the players' equipment, their
> > > > > > shooting skill (or lack thereof) and their team cohesion in the

> heat
> > > > > > of battle. If everyone plays as properly instructed, the game

is
> > both
> > > > > > highly fun and remarkably safe as long as you can tolerate a few

> > welts
> > > > > > and bruises.
> > > > > >
> > > > > > While I am indifferent to the industry's push to market

paintball
> as
> > > > > > an extreme sport, this should not be its main goal. If

businesses
> > and
> > > > > > tournaments want more money, spectators, and TV coverage and

> players
> > > > > > want cheaper equipment and paints, both parties must unite to

> bring
> > in
> > > > > > more participants into the game, rec. play or otherwise. Why

not
> > > > > > redirect those individuals who have turned away from the other

> > sports
> > > > > > because they weren't born athletes toward us? We should greet

> their
> > > > > > participation by preparing ourselves through the combination of
> > > > > > re-establishing a governing body or association, codifying a

clear
> > set
> > > > > > of rules to marginalize cheating, and promoting our positive
> > > > > > attributes to a skeptical public (to counteract its stereotype

as
> a
> > > > > > militia training ground for redneck survivalists). By following

> > these