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Bum Hunter
[1] Posted by Bum Hunter 09-23-2005, 11:52 AM
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PSP Equipment Rules v. 1.05
February 2, 2005

1. Clothing
1.1. A player must wear at least one layer of clothing on the body, arms and legs.
1.2. No part of a player may be covered by more than two layers of clothing.
1.3. Quilting is two layers of clothing stitched over each other. Quilting counts as two layers of clothing in the area that is quilted.
1.4. Any layer of clothing that is thicker than a standard 100% cotton T-shirt is padding.
1.5. Players may not wear extremely oversized clothing. Clothing is oversized if, when tightly gathered about the body or limb with excess clothing pinched together and away from the body, the excess clothing extends more than 6 inches from the body or limb.
1.6. Players may not wear clothing that is made out of highly absorbent or slick material, such as felt, fleece, nylon or rubber.
1.7. Players may wear a hat or cap or headband, except that hats, caps and headbands may not be modified from the manufacturer’s original form, and may not extend more than one inch below the collarbone or below the shoulder blades.
1.8. Players may wear one pair of socks. Socks may not extend higher than below the knee, and must not be of a quilted or padded nature, and count as one layer of clothing.
1.9. Players may wear one pair of footwear. Footwear must not be modified from the manufacturer’s original form and must not include metal cleats or spikes.
1.10. A player who plays with illegal clothing will be assessed a gross penalty.
1.11. Any head judge or the Ultimate judge may prohibit a particular item of clothing. Such action by a head judge may be appealed to the Ultimate Judge.
2. Protective Gear
2.1. Players must wear a complete goggle system that meets ASTM standards and is in good repair and not otherwise damaged in a manner that affects their ability to protect the player . A person who fails to wear goggles in a designated goggles-on area, including the field of play, will be assessed a minor penalty.
2.2. Material may not be removed from the manufacturer’s original form. Items not of a padded or absorbent nature may be added to the goggle system provided they do not adversely impact the ability of the goggle system to protect the player.
2.3. Players must wear the full-face protection provided with the goggle system as it is designed and sold by the manufacturer.
2.4. Players must wear the ear protection provided with the goggle system as designed and sold by the manufacturer.
2.5. Players may wear one layer of padding and/or other protection on the elbow, forearm, knee or shin, provided that padding and/or protection has not been modified from the manufacturer’s original form.
2.6. Players may wear a single pair of gloves. Gloves may not have material in addition to the manufacturer’s original form.
2.7. Players may wear neoprene neck protection of a single layer not to exceed 0.5 cm in thickness.
2.7.1. Male players may wear groin protection and female players may wear breast protection.
3. Markers
3.1. Players may carry a single, .68 caliber, pump or semi automatic paintball marker that includes a single barrel and a single trigger.
3.2. A marker covered in whole or in part by a material of an absorbent or padded nature is illegal.
3.3. A trigger is a movable lever that causes a marker to fire when force is applied directly to the trigger in a vector parallel to the vertical plane of the marker. A marker that can be caused to fire by any other means is illegal.
3.4. A trigger guard that is unaltered from the manufacturer’s original form must protect the trigger of the marker.
3.5. A marker may fire at a maximum rate of fifteen balls per second.
3.5.1. A player on the field of play during a game whose marker shoots more than one paintball within 60 milliseconds will receive a gross penalty.
3.5.2. A player on the field of play during a game whose marker shoots more than one paintball within 65 milliseconds will be assessed a minor penalty.
3.5.3. A player who carries a marker onto the field of play that can shoot more than one paintball within 60 milliseconds will receive a gross penalty and a minor suspension.
3.6. A marker may fire no more than three shots per press and release of the trigger, and no more than three shots between presses of the trigger. A player who carries a marker onto the field of play that fires more than three shots per press and release of the trigger, or more than three shots between two presses of the trigger, will receive a gross penalty and a minor suspension.
3.7. A marker that has not been fired within the previous second may fire no more than one shot per press and release of the trigger until after the marker has been fired three times. A player who caries a marker onto the field of play that will fire more than one shot per press and release of the trigger before the marker is fired three times will receive a gross penalty and a minor suspension.
3.8. A marker with settings, whether mechanical, pneumatic, or electronic, that may be adjusted without the use of tools to allow the marker to operate in an illegal manner is illegal. A player who operates buttons, switches, valves or other adjustable device on a marker on the field of play without the permission of a judge will be assessed a minor penalty. The team of a player who operates buttons, switches, valves or other adjustable device on a marker on the field of play after being instructed to provide the marker to an official, or prior to being instructed to do so, will receive a gross penalty and that player will receive a minor suspension.
3.9. Marker barrels may be equipped with porting, but may not have a sound suppressor attached or integral to the construction of the barrel.
3.10. A marker with any valve, expansion chamber, or other item or device except a barrel or screw-in air source that may be adjusted on the field of play to increase or decrease velocity without the use of tools is illegal.
3.11. Any person possessing a marker that is attached to an air source, does not have a barrel sock properly installed over the end of the barrel, is not at a designated chronograph station being chronographed and is not on the field of play during, in the 10 seconds prior to, or immediately after a game, will be assessed a minor penalty.
3.12. Any illegal marker is not allowed on the field of play. Players carrying an illegal marker on the field of play will be assessed a minor penalty. A player bringing an illegal marker onto the field of play after being informed by a judge that the marker is illegal will be assessed a gross penalty.
3.13. Any player whose marker has been modified from the manufacturer’s original form to disguise its mode of operation or to allow the player to change the mode of operation on the field without the use of tools will receive a major suspension.
3.14. A marker may be confiscated by a head or Ultimate judge for inspection at any time, and may be kept for up to three days following the conclusion of the event.
4. Paintballs
4.1. Players may carry any number of paintballs.
4.2. Paintballs must be completely water-soluble.
4.3. Paintballs must not stain.
5. Other Equipment
5.1. Players may carry one constant air or co2 tank, including the tank attached to the marker, or any number of disposable CO2 cartridges. Constant air or CO2 tanks may have a neoprene or plastic cover, provided no material has been added to the cover manufacturer’s original form.
5.2. Players may carry any number of pods and squeegees, but no pods that are padded or absorbent in nature.
5.3. Players may carry one hopper. Hoppers may not be covered by any absorbent or padded material.
5.4. Players may carry any number of batteries.
5.5. Players may wear one pack, designed to carry pods and/or an air source.
5.6. Players may carry one remote line that connects their air source to their marker.
5.7. Players must carry a barrel sock.
5.8. Players may carry one time keeping device.
5.9. Stickers may be affixed to equipment other than an air source. A judge may require that stickers be removed if the judge believes the stickers interfere with their ability to officiate.
5.10. Players may carry or wear items that are made necessary by a medical condition or to protect an existing injury, as long as such objects are not unnecessarily padded or absorbent.
6. Prohibited Equipment
6.1. Any clothing or equipment not expressly permitted by the rules is prohibited unless permitted by the Ultimate Judge. Players possessing prohibited clothing or equipment on the field will be assessed a gross penalty.

Appendix A – Paint Staining Test

In order to be legal, paint must pass the following two tests:

1. The paint will be placed on a white 100% cotton or 50% cotton/polyester blend t-shirt and let sit for 5 hours. The t-shirt will be washed in hot water with a standard, commercial laundry detergent. The paint must be completely removed from the t-shirt.
2. The paint will be placed on a black 100% cotton or 50% cotton/polyester blend t-shirt and let sit for 5 hours. The t-shirt will be washed in cold water with a standard, commercial laundry detergent. The paint must be completely removed from the t-shirt, and may not bleach the t-shirt.
3. Paint with a pink fill is prohibited.

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