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Paintball Forums > General > Just Paintball > The "Dye Momentum" loader? Real?

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Edge
[11] Posted by Edge 04-29-2005, 12:45 AM
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yes, it is...but you know. It's Dye, you're partly paying for the name. They make great stuff, the best imo in most categories, but you still pay for the Dye name. I don't think they are making the 40 bps capability because people can shoot that fast....they make it for insurance that noboby is going to try and make an upgrade board for it...

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[12] Posted by BTOneBaller 04-30-2005, 01:28 AM
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Hmm... Isn't 40 bps kinda pointless considering most fingers can only pull around 14 and if you rake it you only get about 22 if your lucky... So I think that 40 is just a little bit OVERKILL... Also for all you people that play PSP 15.4 bps is the max anyway so a loader that maxes out at 40bps won't do much for you except it lets you say... "My loaders faster then yours..."

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(Besides what so bad about the Halo B's anyways)

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[13] Posted by JoeBum14 04-30-2005, 02:05 PM
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read what edge said earlier.they are just makin it that way so that it should never need an upgrade put on it to make it faster cuz it is already really fast.

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Edge
[14] Posted by Edge 05-01-2005, 03:50 AM
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Thanks Joe. And i'll tell you what is wrong with the Halo...how many would you like?
Let me start off with it jamming every five minutes, it being almost as heavy as my dm5, and me having to rock it back and forth when i get a little low on paint. hopefully dye can build off of Halo's mistakes.

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[15] Posted by Nightkast 05-01-2005, 03:25 PM
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the list just goes on and on

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[16] Posted by BTOneBaller 05-01-2005, 09:20 PM
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That was only 3 things so I guess the list doesn't go on and on...
And my Halo doesn't jam that much at all...
So then what should Dye do to the momentum loader?

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[17] Posted by Nightkast 05-02-2005, 07:31 PM
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ok, the plastic drive cone can sometimes break, u can barely see the led light, you can sometimes pinch wires when putting it back together, sometimes when you get bunkered and shot in the hopper the force can sometimes break paint. so there u go theres more problems too im just not going to sit here and post them,

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Edge
[18] Posted by Edge 05-02-2005, 10:04 PM
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exactly.

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[19] Posted by JoeBum14 05-02-2005, 10:15 PM
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well i just got mine so i havent really found all of the problems that yall have listed.the only small little problem that i have had was tryin to get the batter pack back in.it keep gettin under the pack and not lettin it close.it was easily fixed though.
does the reloader b have these problems though because it has kinda the same lookin design as the halo b.wouldnt any hopper break a ball if put under pressure that is too much or do other hoppers that cost more have a different material that they are made out of to prevent that.is the new kind of shell on this hopper supposed to eliminate that problem no matter how close they are to hittin you? i am new to hoppers so i dont know that much.

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BTOneBaller
[20] Posted by BTOneBaller 05-03-2005, 04:22 PM
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ok, the plastic drive cone can sometimes break, u can barely see the led light, you can sometimes pinch wires when putting it back together, sometimes when you get bunkered and shot in the hopper the force can sometimes break paint. so there u go theres more problems too im just not going to sit here and post them,
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I can understand the plastic drive cone breaking, but I don't know many people having trouble seeing the led light and thats not that bad anyways cause NO other loaders even have lights to tell you its working and all you have to do is listen for it when you start it. As for sometimes pinching the wires thats just when people carelessly put it back together. Getting shot in the hopper and having paint break can happen to anyone, it's not the loaders fault. I don't see the Halo B having that many flaws other then weight and the drivecone sometimes breaking and a few other minor flaws.

Not Flaming anyone just saying I don't see that many flaws in the Halo's design unless someone can point them out or send me the "List" that goes on and on...

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