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Daniel Martin
[1] Posted by Daniel Martin 07-10-2003, 06:45 PM
 
Posts: n/a


Quote
Well Jeff, EVERY incantation of the game that I have played, both commercial
and renagade has had at least one, if not all simulated war scenarios. I
might add my first games was approximately 16 years ago ( not pulling the "I
know more cuz I played longer", just a historical reference) and in that
time, bothe indoor and outdoor war and cqb battles are and have always been
a main stay . Therefore one can, and must conclude that paintbal has been,
and still is a wargame. The marketing of it tells the story. I literaly
reached down under my desk and pulled the first paintball flyer I could
find, what's it called " COMBAT VALLEY" combatvalley.com hmm, what does
that tell us.....

Cheers

Dan

BTW I just read your response to Trenchy where you stated the reasons for
not likening it to war, as some have been there and don't want' anything to
do with it... I can't disagree with your motives . I tried to get a
retired cop out to play and he said, " I've had to draw my gun on the job
enough, I have no desire to do it now." or words to that effect.


"Jeff Goslin" <autockr@comcast.net> wrote in message
news:LQ6dnbtaXaoRuJCiXTWJhw@comcast.com...
> "Daniel Martin" <dwmartin@idirect.com> wrote in message
> news:vgpifmmfsks148@corp.supernews.com...
> > Paintball. a game where two teams are designated, an objective is
> > determined ;Capture the flag, hold the fort, etc. The two teams point

> [snip for brevity]
> > Large games are are often patterend after historic battels or military
> > skirmishes, and include mock arial support, tanks spies.
> > Smaller games can have a military flavout. such as capture the downed

> pilot
> [snip for brevity]
> > Some player een renact military history, by limiting their firing

> [snip for brevity]
> > So, who is this not warlike???????

>
> In my entire argument, I did not say that you could not MAKE our sport
> "warlike". To be sure, there are ways to much more accurately simulate
> combat conditions when playing paintball. Such rules are RARELY employed,
> and never to a level that will even come CLOSE to approximating real

combat
> conditions.
>
> Take chess. You could EASILY make chess MUCH more like war than the
> strategy game we all play. Make your moves on a grid where the

participants
> actually must combat the opposition in the square to claim victory**.

Your
> decision of which person is to represent a pawn over a knight over a

bishop
> over a queen is important. Biggest, baddest motherfucker you can find is
> your "queen". Beats the shit out of anyone he comes across, except maybe
> the opposing queen. Why can't you do that to chess? Of course, then it

is
> no longer chess. It's really turned chess into a wargame.
>
> I would argue that the same thing happens to paintball the more you apply
> rules to approximate it closer and closer to actual war. Medic rules,
> requiring hit persons to be dragged by two live players, people not

leaving
> the field but rather dropping where they stand, limiting ammo to 45 round
> hoppers only, to be completely removed and replaced once emptied, and so

on.
> All of these things *CAN* be done to make our game more like a wargame

than
> a pasttime.
>
> But in the sport's current incarnation, and every incarnation of the sport
> since it's inception, none of these "reality rules" have really seen much
> play time. The sport has simply not followed a wargame's progression,
> historically. Look at the history of the sport, and you will see that

very
> few of the rules enforced, even early on, had anything to do with
> approximating warfare. Therefore, one must conclude that the game was

never
> intended to be an approximation of war, and once you make this conclusion,
> you must further deduce that paintball is therefore NOT A WARGAME.
>
> ** (In a semi-related note, wasn't there a cheezy 80's flick about some

guys
> who get thrown into this gulag type place and in order to escape must win

a
> game of chess as the king, and strategist, of a live chess board?)
>
> --
> Jeff Goslin - MCSD
> It's not a god complex when you're always right
> http://www.goslin.info
>
>
>
>





 
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